Risk Management in Games Dev – Simplified
Risk management is essential for any project with any team size, big or small. Yet we tend to consider it as an afterthought in game development, whether we’re working as a small independent studio or as part of a larger professional organisation.
It’s often seen as boring, too complex, or just overkill when you have limited resources to dedicate to planning and project management.
Enter the IRM RMS – A simplified risk management standard that is so easy to understand that the whole thing fits into a 14 page guide. The key to any successful business process is that it can be understood and executed by all the stakeholders, and that they feel ownership and value from the process. The IRM RMS helps to achieve this by doing away with the mindboggling complexity of more common standards like ISO 31000.
Check out my essay on the IRM RMS to learn more!
The IRM Risk Management Standard in Software and Games Development – by Ashley Flynn The origin and history of the IRM Risk Management Standard, its major elements and its adoption for computer games development. https://bit.ly/3jOlqiy
Further recommended reading:
“Key-Risks-Based Mobile Game Pre-production”. GameMakers, USA. https://gamemakers.com/key-risks-pre-production/
“4 ways to lower your risks for game development”. Venturebeat, USA. https://venturebeat.com/2014/11/05/4-ways-to-lower-your-risks-for-game-development-superdata-finds/
“Risk Management in Video Game Development Projects”. IEEE Xplore Digital Library. https://ieeexplore.ieee.org/document/6759136
“Managing Risk in Video Game Development”. Gamasutra, USA. https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
Ashley Flynn – Games and Simulations Software Engineer Portfolio and contact – https://ajflynn.io/